tModLoader - Unusacies' Battle Rods Mod - Use special fishing rods as weapons! (2024)

JPAN

Steampunker
  • Apr 28, 2018
  • #61

lightbowser1 said:

I found the bug, when using the either multi lures mod (from dark dragon) and multi lures from (abluescarab) they glitch with the lures of the mod, so better disable them to make them work properly.

I checked the code for both these mods, and it seems they use the same GlobalItem to override the Shoot function of Fishing Rods (including Battle Rods). It would not be easy (if not almost impossible) to make these mods compatible with our Lures. I have a tentative solution for the Omni Lure, where it would only allow 1 Bobber of that type to exist associated with the player (by erasing all other existing Bobbers if the Omnilure is equipped), but it would be a bit overkill.

Fun fact: The Bobbers cast by MultiLures will have the Rod's Base Damage (+ modifiers), so the rods would cause quite a bit of extra damage. This bug is also present with the Trawler Soul from Fargo's Mod, but there I consider it more of a feature than an actual bug.

I can (partially) correct this by changing how the damage per bobber is calculated, by moving it to the GetWeaponDamage fucntion, but that would also change how the Damage tooltip displays, showing instead the damage each current bobber will do. Would that be an accepted solution?

Namesomething said:

They might be referring to that usual bug where multi-lures don't work until you relog into the game for mysterious reasons.
By the way, how does the "fishToReplace" option in the config work? If I understood it correctly, the item IDs listed there (wooden crates and most normal fishes) have a chance to be replaced with crates when you fish?

Basically, when you fish an item, the mod checks if that item is one of those listed in "fishToReplace", and only then try and replace them with crates. This was done to prevent overriding potion material fishes and Iron and Golden crates, as well as quest fish. This list always existed, but was unchangeable before being added as a config option. To add new items to the list, use the "Bags of Holding" tooltip config option to check the TagID of that item (or any ID list for vanilla terraria items). This mod will not place crates over junk, so even if you add seaweed and tin cans to the list, they will not be replaced.

Unusacies

Terrarian
  • Apr 28, 2018
  • #62

I have been waiting so long to post this dumb joke I drew while we were still working on this update

tModLoader - Unusacies' Battle Rods Mod - Use special fishing rods as weapons! (3)

I hope the spoiler works.

ancientpower

Terrarian
  • May 2, 2018
  • #63

The recent update looks like a massive overall improvement to the mod's balance, and that's awesome.

Really digging the different bait effects and the nerfs on multilure crafting. Only major gripe I have left is the crate pet stacking with potion effects, otherwise only thing I can think of for improvement would be playing with exact values to perfect the rods' combat balance.

Kylonith

Terrarian
  • May 2, 2018
  • #64

Hello, it seems that battle rods damage doesn't increase with rage mode in the Reveangence difficulty of Terraria. Is this a bug? I have no idea if I'm the only one who's experiencing it, but it's quite frustrating.

  • May 2, 2018
  • #65

Kylonith said:

Hello, it seems that battle rods damage doesn't increase with rage mode in the Reveangence difficulty of Terraria. Is this a bug? I have no idea if I'm the only one who's experiencing it, but it's quite frustrating.

maybe its because calamity dosent know the battle rods mod, and they didnt code the rod damage for reveangence difficulty?.

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Kylonith

Terrarian
  • May 2, 2018
  • #66

Kylonith said:

Hello, it seems that battle rods damage doesn't increase with rage mode in the Reveangence difficulty of Terraria. Is this a bug? I have no idea if I'm the only one who's experiencing it, but it's quite frustrating.

Yeah, I'm sure that's the problem. It just seemed like this mod had support for Calamity, as Calamity was mentioned in the wiki.

Unusacies

Terrarian
  • May 3, 2018
  • #67

Kylonith said:

Yeah, I'm sure that's the problem. It just seemed like this mod had support for Calamity, as Calamity was mentioned in the wiki.

Hey Kylonith, I understand the confusion.
Battlerods was tested with Calamity on, yes, but JPAN and I, tested Battlerods with various mods at the same time for balance reasons more than anything else.

As an example of another mod working with Battlerods in a similar fashion just fine, the Sigils in Spirit Mod work with the rods pretty well. Without JPAN having programmed anything extra for it to work.
I dont really program, I am just the artist really, But I am pretty sure this has to do with how such features (or mechanics) are implemented by the mods that originate them.

Note: Its important to note that when JPAN started programming Battlerods, Calamity's Revengeance mode at the time only changed damage and health values and boss behaviour, the mechanics it now adds weren't even there back then.

Kylonith

Terrarian
  • May 3, 2018
  • #68

Unusacies said:

Hey Kylonith, I understand the confusion.
Battlerods was tested with Calamity on, yes, but JPAN and I, tested Battlerods with various mods at the same time for balance reasons more than anything else.

As an example of another mod working with Battlerods in a similar fashion just fine, the Sigils in Spirit Mod work with the rods pretty well. Without JPAN having programmed anything extra for it to work.
I dont really program, I am just the artist really, But I am pretty sure this has to do with how such features (or mechanics) are implemented by the mods that originate them.

Note: Its important to note that when JPAN started programming Battlerods, Calamity's Revengeance mode at the time only changed damage and health values and boss behaviour, the mechanics it now adds weren't even there back then.

Thank you for the info. This mod is absolutely amazing! Great work on the art, by the way!

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JPAN

Steampunker
  • May 3, 2018
  • #69

Hello, it seems that battle rods damage doesn't increase with rage mode in the Reveangence difficulty of Terraria. Is this a bug? I have no idea if I'm the only one who's experiencing it, but it's quite frustrating.

I did some checking on the code and it appears that, yes, rage mode does work with this mod. What happens is that bobbers get their damage at the time of casting and doesn't change it afterwards, regardless of the buffs. Think of it as minions (which rage mode does not affect). Minions don't reset their damage when equips that change summon damage are added or removed.

In order to apply rage mode (and adrenaline) to the rod, simply recast the rod while these buffs are active, and the damage buff is permanent there (which is a bit unbalanced, but that is how terraria works, so...)

Kylonith

Terrarian
  • May 3, 2018
  • #70

JPAN said:

I did some checking on the code and it appears that, yes, rage mode does work with this mod. What happens is that bobbers get their damage at the time of casting and doesn't change it afterwards, regardless of the buffs. Think of it as minions (which rage mode does not affect). Minions don't reset their damage when equips that change summon damage are added or removed.

In order to apply rage mode (and adrenaline) to the rod, simply recast the rod while these buffs are active, and the damage buff is permanent there (which is a bit unbalanced, but that is how terraria works, so...)

Thank you so much! I was very confused, but this explanation is really helpful. Again, I have to say, this is a wonderful mod, and I appreciate the help.

lightbowser1

Duke Fishron
  • May 6, 2018
  • #71

a little note to do for the next update JPAN is removing the bleeding effect from the crate pet.

๖ۣۜMadNinja

Terrarian
  • May 11, 2018
  • #72

Can someone please tell me how to summon the Cooler boss mimic? I know there is an icey hook, but how do you get the hook?

๖ۣۜMadNinja

Terrarian
  • May 11, 2018
  • #73

Has anyone else noticed buggy fights when fighting calamity bosses with these rods? The profaned God for one is not getting attached to the lures.

๖ۣۜMadNinja

Terrarian
  • May 11, 2018
  • #74

Trying to fight with the battlerods underwater is very awkward. Are there plans to fix this?

ALSO, the Mana Shield Shaft is not working at all. Is there a special situation that activates the effect? I can sit there and take damage and my Mana never moves at all.

I also noticed during testing that "Mana Flower" doesn't kick in when using Mana Escalation Reel.

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Unusacies

Terrarian
  • May 12, 2018
  • #75

Hey, will respond to a few things:

To MadNinja:
So, Cooler can be spawned by placing an "icy worm" in a chest with nothing else on it but that, he is summoned much like any mimic, the icy worm is made from a worm and a bunch'a ice, I think its like 50 but the guide NPC can help you on that.

Last time JPAN tested Calamity with Battlerods the bosses worked fine with it. Profaned will however not allow you to even touch it if you are outside of its prefered fighting location... if I recall correctly. Though I can test to see if I can replicate the problem.

Battlerods underwater are sadly, from their core, very hard to use due to how fishing rods are naturally programmed in terraria. This effect is slightly mitigated by the existance of the "fishing knives", alongside with certain rods having effects while in, or under, water.
The Battlerods underwater are much akin to trying to use shorter and slower shortswords. Or like in real life trying to swing a fishing rod underwater really...

Jpan tells me, that the mana shield shaft naturally has a very low percentage, like 10%, of damage redirection, so it would be very hard to notice unless you had no mana regen at all and the damage you took was ridicolously high.

He also tells me that he chose to not program a counter to the "mana flower" issue because of how that would cause a gargantuan ammount of damage escalation over time. if you however still have calamity levels of mana regen it will probably work fine.


To LightBowser:
The issue with the Crate Pet's mysterious blood leaking has to do with how it was made. its no secret that it was just a reskin of the crimson heart pet with an added buff, and as a result the blood dusts still appear.
The only known solutions would be to rewrite the entire Pet's code, or I could just resprite the crate to have blood on it, which in my mind fixes the problem. but yeah its a known issue.

Have a good one everyone.

N

Namesomething

Terrarian
  • May 12, 2018
  • #76

In regards to the underwater fishing issue, what about adding some sort of bobber weight accessory? You'd still suffer the decreased range due to being underwater (maybe to an even bigger effect due to the heavy bobber), but at least this way you'd be able to hit targets that are under you instead of only above.

lightbowser1

Duke Fishron
  • May 12, 2018
  • #77

๖ۣۜMadNinja said:

Has anyone else noticed buggy fights when fighting calamity bosses with these rods? The profaned God for one is not getting attached to the lures.

providence is inmune to damage if you leave the underworld and or the hallow biome.

๖ۣۜMadNinja

Terrarian
  • May 12, 2018
  • #78

Thanks to Unusacies and lightbowser for the replies. That clears up a lot. I love this mod, and I just find some things to be a bit weird sometimes. The Providence thing was my fault, I didn't know that he raged if u left his biome. I finally downed him though. The damage of the Rods are so nice, i guess the awkwardness kind of counter balances that. I do wish there was a way to make using rods underwater a bit more manageable though. Namesomething had a nice idea of a weighted bobber. But if that isn't possible to code, then it's not a big deal. Perhaps a rod that shoots projectiles when submerged? Btw, about how far is the range of the final fishing knife?

๖ۣۜMadNinja

Terrarian
  • May 12, 2018
  • #79

BTW, what do you guys consider to be the best Modifier for the Fractilite Rod and Rod of Containment? I've been testing the DPS out and it appears the Fractilite Rod outperforms the R.O.C by a good margin, eventhough on paper it should be the other way around?

ShuVi

Steampunker
  • May 12, 2018
  • #80

๖ۣۜMadNinja said:

BTW, what do you guys consider to be the best Modifier for the Fractilite Rod and Rod of Containment? I've been testing the DPS out and it appears the Fractilite Rod outperforms the R.O.C by a good margin, eventhough on paper it should be the other way around?

i would say it heavily depends on what you want to use each for. the area of effect of the Rod Containment Unit is big, the damage ticks are faster, and the base damage itself is definitely higher, so its nice against masses or multisection bosses. the fractalite with its effects also is nice, but the area effect is smaller and weaker iirc, and the bullets are chlorophyte so they may home in, but hit only once. it is probably better than the RCU when it comes to single kills like maybe moonlord

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tModLoader - Unusacies' Battle Rods Mod - Use special fishing rods as weapons! (2024)

FAQs

What is the most powerful fishing rod in Terraria? ›

The Golden Fishing Rod is a quest reward from the Angler. It is strongest fishing pole in the game, although a Hotline Fishing Hook is still required to fish in lava.

How to get golden fishing rod in Terraria? ›

Golden Fishing Rod only requires 30 completed quests now (instead of 50). The Fiberglass Fishing Pole can no longer be found inside Jungle Sanctums, as the structure has been removed.

How to get a golden fishing rod? ›

How to Get the Golden Fishing Rod. To obtain the Golden Fishing Rod, you will need to catch and complete the Fish section of the Critterpedia. In total, there are 80 Fish to be caught in the game. Once you have caught every Fish - donating is not required - you will receive a DIY Recipe in the mail.

What is the best fishing setup in Terraria? ›

For the absolute best fishing loadout, equip either the Glowing Fishing Bobber or the Fishing Bobber (obtained by the angler), the Lavaproof Tackle Bag, the Angler Tackle Bag, and the Angler Earring for the highest base fishing power, ignoring time and weather conditions.

What is the rarest fishing rod in fishing simulator? ›

Jackson Archipelago (Ocean 1) Fishing Rod Skins
NameRarityStats
Lava RodRare+5% Reeling Speed, +5% Hook Speed Allows the player to fish in lava
Musket RodRare+5% Rarity Chance, +5% Reeling Speed
Shovel RodRare+9% Hook Speed, +1% Strength
Star RodRare+5% Hook Speed, +5% Strength
41 more rows

What is the highest fishing rod enchants? ›

Fishing Rod Enchantment List
Enchantment (Minecraft ID Name)Max LevelID
Curse of Vanishing (vanishing_curse)I71
Luck of the Sea (luck_of_the_sea)III61
Lure (lure)III62
Mending (mending)I70
1 more row

How do you get a super fishing rod? ›

Super Rod: On the water pathway below Lavender Town, if you go further from the place where Snorlax slept, there will be a house. Inside is a fisherman who will give you Super Rod.

How rare is a gold goldfish Terraria? ›

The Gold Goldfish is a harmless Critter. It is a rare, golden recolor of an ordinary Goldfish, with a 1/400 (0.25%) chance of spawning in place of the ordinary version.

How rare is golden carp in Terraria? ›

Fish
TypeSellCatch Quality
Golden Carp Internal Item ID: 230810Extremely Rare
Green Jellyfish (bait) Internal Item ID: 2437350Rare
Hemopiranha Internal Item ID: 231915Uncommon
Honeyfin Internal Item ID: 231415Uncommon
26 more rows

Can you fish without bait in Terraria? ›

Bait is a group of items that is mandatory for fishing. When a fishing pole is cast, at least one bait item must be in the player's inventory; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches.

How do you get a PBB fishing rod? ›

Players can receive Good Rod from this Fisherman on Rosecove Beach after getting HM Surf.

How to get lava hook? ›

The Lavaproof Fishing Hook is an accessory that can be found in Obsidian Crates and Hellstone Crates, obtained from Fishing in Lava. When equipped, it allows the player to catch fish in lava with any bait and any fishing pole.

What is the rarest thing to fish in Terraria? ›

The Zephyr Fish summons the Zephyr Fish pet. It is rarely caught from fishing in any body of water. The chance to catch it is 2/3125 (0.06%) with 50% Fishing Power and 4/3125 (0.13%) with 100% Fishing Power.

Does rain make fishing better in Terraria? ›

There is a +20% Fishing Power bonus in all liquid bodies during Rain. Waterleaf blooms. Worms spawn frequently in Forest biomes.

Does Terraria luck affect fishing? ›

If a player has total Luck greater than zero, then there is a (100 × Luck)% chance per catch attempt that the player's Fishing Power will be increased by +10% to +40%. Actual fishing rewards are not influenced by Luck beyond fishing power.

Which is the strongest fishing rod? ›

The Strongest Fishing Rods You Can Get
  • 1 1. D.A.M. Nanoflex.
  • 2 2. Evolution Rods.
  • 3 3. Shakespeare Ugly Stik.
Dec 4, 2022

What power rod is best? ›

Beginners can select the right power by the general size of fish they target. Light power facilitates lighter tackle and smaller lures for Panfish and Trout. Medium power handles common lures and rigs sized typically for Bass and Walleye. Heavy power manages larger lures and rigs for big Bass, Pike and Catfish.

Which rod gives the highest accuracy for fishing? ›

A casting rod with a baitcaster reel is on many occasions more precise and accurate in its casting, control, and ability to fight your fish than spinning reel.

What is the best bait power in Terraria? ›

Bait
ItemPowerRarity
Enchanted Nightcrawler35%02*
Firefly20%01*
Glowing Snail15%01*
Gold Butterfly50%03*
42 more rows

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