Tears of the Kingdom, One Year Later (2024)

Tears of the Kingdom, One Year Later (1)

One year after its release, I understand my feelings surrounding The Legend of Zelda: Tears of the Kingdom much better.

Nintendo's primary design goal with Tears of the Kingdom was to expand the multiplicative gameplay from Breath of the Wild. That meant reusing the same engine and art style.

By extension, it also meant reusing the same world map. The design of BOTW's Hyrule emerged from its systems. There's a snowy area that makes you cold, a volcano area that sets you on fire, a lightning area, a big wide open area, areas with more cliffs, areas with more water. You could rearrange these biomes and call it a new world, but even setting aside production costs, that doesn't buy you anything gameplay-wise. An expansion of BOTW's existing mechanics implies an expansion of its existing map. The question then becomes: how do you make map reuse interesting?

There was an opportunity here in that some people weren't motivated to play BOTW due to its lack of narrative structure. Nintendo's solution to their map reuse problem was to appeal to these critics by overlaying a ton of side quests and character dialogue on top of BOTW's world. This is thematically consistent with the setting too, since TOTK takes place in a recovering Hyrule where people are forging connections and building communities. The downside is that this explicit narrative structure can feel heavyhanded to those of us who fell in love with BOTW's quiet loneliness.

Where the increased focus on characters stops being a matter of personal taste is in its jarring implementation. The scripted sequences in TOTK feel like playing a different game that exists outside of the core loop, often even putting you into a unique minigame state. Context-switching is both BOTW's and TOTK's biggest shortcoming; these are games about emergent systems whose stories are told through scripted sequences. You have to imagine that the original idea behind the divine beasts was for the player to be able to board and conquer them without breaking out into a special setpiece for it. There are a few moments like this (the Naydra battle and the approach to the Wind Temple come to mind), but not enough.

A friend of mine once said:

”In Metroid, I want to explore organically, in true Metroid style. You know, by leaping around and shooting and bombing the living sh*t out of everything. I don't want to have to enter a new room, scan everything to make sure I don't miss any interesting bits or unlockable-related stuff (watch out for those one-time occurrences!), read the new items, and then explore and eliminate enemies. It's super-discontinuous, in a way that the 2D games never were (except, unironically, with the use of the X-Ray Scope). It seems crazy to jump around while scanning different parts and forms of a boss, just so I can add them to my logbook. That does not seem to me like something Samus would do. That does not seem to me like Metroid.”

In Zelda, I don't want to have a long conversation with an NPC (especially one written for a fifth-grade reading level) and then get loaded into a Sony-style linear sequence where I need to act out the exact steps the game wants from me. That does not seem to me like something Link would do.

A lot of players, myself included, complained about having the uncanny feeling throughout TOTK that we were playing the game incorrectly. I think that, rather than being a symptom of map reuse, this is actually a symptom of how often you context-switch away from the core gameplay loop. BOTW, outside of its own offenses, is a masterclass in inducing a flow state where you never want to stop exploring; TOTK rips you out of this state constantly. Revisiting the game after having completed all of its side quests shows that, in the absence of these interruptions, it really feels like an enhanced BOTW where you can just explore.

If Nintendo isn't willing to do away with NPCs in Zelda entirely, then they need to make them continuous with the rest of the game. Study Animal Well! Let characters express their personalities without breaking you out into a dialogue menu, God forbid a mini-game. While you're at it, let the player spend less time in the inventory menu too.

Tears of the Kingdom, One Year Later (2024)

FAQs

Is Tears of the Kingdom the end of the timeline? ›

Nintendo's website places Breath of the Wild and Tears of the Kingdom firmly at the end of the timeline, though currently disconnected from all . Although TotK does take place after the events of BotW, the game's story doesn't specify an exact amount of time that's passed.

How much time has passed in Tears of the Kingdom? ›

This is also the general consensus online, with many on Reddit agreeing that Tears of the Kingdom seems to take place roughly five to six years after the events of Breath of the Wild. "If I had to guess probably like six or seven years based on the apparent age of Hudson's daughter," one user suggested.

Should I get Breath of the Wild or wait for Tears of the Kingdom? ›

While players don't necessarily have to play Breath of the Wild before Tears of the Kingdom, it certainly serves to enhance the experience if . But, if you do decide to jump straight into Tears of the Kingdom, a quick synopsis or two of BotW's story beats will get you up to speed quickly .

Will there be a Tears of the Kingdom book? ›

The Legend of Zelda: Tears of the Kingdom Master Works is a big ol' art and lore book scheduled to be released in Japan on August 30, and some specific bits of art are already capturing the hearts of fans.

How old is Link in TotK? ›

So Link is about 123 - 127 years old in Tears of the Kingdom. Aragorn is 87 years old during the events of The Lord of the Rings, so youthful, but aged swordsmen abound in fantasy.

How old is Riju TotK? ›

Riju respects Urbosa immensely, and she wears some of the adornments that belonged to her ancestor in her own outfit. She's roughly around twelve years old, but she gives off a more grown-up impression because the Gerudo mature faster than Hylians.

How old is Purah in BotW? ›

Purah first appeared as the Hateno Ancient Tech Lab director in Breath of the Wild. Back then, she had the body of a child despite actually being 124 years old.

What is better, TotK or BotW? ›

Summary. BOTW's cohesive lore stands out against TOTK's conflicting story elements, impacting fans' perception of the game's place in the Zelda timeline. TOTK's abundance of content may have detracted from the originality and organic feel that made BOTW's world so engaging.

What age is Link? ›

It's safe to say that Link is generally on the younger side and under the age of 18, regardless of his incarnation. Hyrule Historia says that Link is 10 years old in the first game, The Legend of Zelda. In Adventure of Link, the hero is age 16. In an interview, Eiji Aonuma said the Link in Twilight Princess is 17.

Should you 100% BoTW before playing TotK? ›

You Don't Have To Play BOTW Before TOTK

The new Zelda game has completely changed the controls and mechanics - so much so, that those without muscle memory of Breath of the Wild's own controls will likely have an easier time mastering them.

Can you play Tork without BoTW? ›

While you can certainly play Tears of the Kingdom without playing Breath of the Wild and still enjoy yourself, you'd be missing out on one of the best Legend of Zelda games of all time. If you do want to skip to the latest Zelda game, though, the official story recap above should fill in the broader strokes.

Should I buy TotK if I didn't finish BoTW? ›

You should definitely finish BotW. Don't bother completing it fully, but being familiar with the general layout of areas in Hyrule in this game will likely enhance your enjoyment of TotK. And recurring characters.

Will there be DLC in Tears of the Kingdom? ›

In an emailed response, Aonuma wrote that in Tears of the Kingdom, "we were able to implement all of the elements that we wanted to achieve in this world and this story, so there will not be any DLC.

Is the TotK guide worth it? ›

Top reviews from Canada. I bought the hardcover edition of this book because I wanted it to last, and it was on sale! The information is very precise and lists all major aspects of the game. Nice to have a map showing all the shrines; one each for the Depths, Surface and Sky.

Is Tears of the Kingdom a dark game? ›

Tears of the Kingdom isn't just a sweeping fantasy adventure; it's also a horror game. In Tears of the Kingdom, Zelda is gone and the vibes are off.

Is Tears of the Kingdom a timeline reset? ›

Tears of the Kingdom is a Reset, Not a Continuation

Instead, a lot of the evidence appears to suggest that this new version of Ganondorf appearing at the founding of Hyrule and Zelda traveling back in time might have made a completely new split in the timeline.

Will Tears of the Kingdom be the last game? ›

The Legend of Zelda: Tears of the Kingdom doesn't mark the end of the entire franchise, as the Zelda series has a history of showing Link's triumphs, failures, and timeline splits. Tears of the Kingdom didn't create a time loop or bring the timeline back to Skyward Sword, contrary to speculation.

Will there be more Zelda games after Tears of the Kingdom? ›

It is likely that The Legend of Zelda: Tears of the Kingdom will be the last Zelda game to feature its particular version of Link.. The next Zelda game is likely to be an open-world adventure similar to Tears of the Kingdom, but the release timing is still unknown.

Is Zelda Gone Forever TotK? ›

Does Zelda Turn Back Into A Human? While Mineru does tell Zelda that the act of draconification is irreversible, she's able to become human again after Link defeats Ganondorf. Rauru and Sonia's spirits appear, placing their hands on top of Link's.

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