Bully: Anniversary Edition - The Cutting Room Floor (2024)

Bully: Anniversary Edition

Developer: War Drum Studios
Publisher: Rockstar Games
Platforms: Android, iOS
Released internationally: December 8,2016

This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused text.
This game has revisional differences.
This game has unusual dummy files.

Bully: Anniversary Edition is a rather ugly-looking and buggier mobile port of the cult classic, using the base of Scholarship Edition.

To do:
Add:
  • Explanation on SFX in this version not behaving as intended.
  • A LOT of UV Mapping-related issues.
  • Anniversary Edition exclusive Geography class changes and differences.

Contents

  • 1 Developer Save Files
  • 2 Unused Graphics
  • 3 Unused Text
    • 3.1 Placeholder
    • 3.2 Developer Comments
    • 3.3 Import File Paths
  • 4 Oddities
    • 4.1 Texture Names
    • 4.2 Missing Textures
    • 4.3 Incorrect Models
    • 4.4 Missing Transparency
    • 4.5 Changed Textures
    • 4.6 Incorrect Textures
    • 4.7 Wrongly Assigned Textures
  • 5 Revisional Differences
    • 5.1 Version 1.0.0.17
    • 5.2 Version 1.0.0.18

Developer Save Files

In BullyOrig on Android's patch OBB and in Payload\bully.app\BullyOrig.zip\BullyOrig on the iOS IPA, there is a file named jumptable.bin. Extracting this archive reveals 168 save files for every mission, class, and most areas in the game. These save files are compatible with both Anniversary Edition, as well as Scholarship Edition.

Download the jumptable.bin contents

File: BullyAE-jumptables.7z (27.34 KB) (info)

Unused Graphics

default.tex is a placeholder texture that's applied to models which would otherwise have no texture applied. It's a black and white checkerboard pattern, each square having the War Drum Studios logo.

talk_pos.tex is a yet another placeholder texture. A white thumbs up icon with the text "DEV ONLY" in it.

Unused Text

Placeholder

All the arcade game related strings - arcrace1.xml, arcrace3d.xml, mgfend.xml, mgfling.xml, mgsumo.xml - are placeholders to supposedly prevent a crash.

<Entry name="poop"/> <!--this is a bogus file to fix a text crash...-->

Developer Comments

Several XML files have hidden developer comments in them.

Various Files
<!-- Templates --><!-- Scripts --><!-- Content -->
BullyTemplates.xml
<!--This is a blinking function, this will set opacity to 1.0 once stopped blinking--><!--Use a UIContainer with <UILayoutAspect aspect="1" clamphorizontal="2" clampvertical="2"/> inside it for best results with these--><!-- small button bottom left exit for shops --><!-- alt-fire, used for paper route etc. --><!-- photography save\take photo --><!-- exit button for minigames --><!-- exit button for minigames when there is a timer in the way --><!-- info button for arcade racing games --><!-- music minigame exit button (must be farther into corner) --><!-- art and biology minigame exit button (must be farther into corner) --><!-- english minigame exit button --><!-- geography minigame exit button --><!-- math minigame exit button --><!-- photography exit button --><!-- wager - button --><!-- wager + button --><!-- Exit button for arcade games --><!--UIContainer for the icon--><!-- a location that the wheel can grab onto for measurements --><!--UIContainer for the wheel itself--><!--<UIImage name="white" texture="whitetexture" opacity="0.5" />-->
ClothingController.xml
<!--The screen fades so we don't need to fade here (causes a flicker)-->
InGameController.xml
<!--position overritten in InGameController.cpp update--><!--<UIImage name="white" texture="whitetexture" opacity="0.2" x1="0.0" x2="1.0" y1="0.0" y2="1.0"/>--><!--<UIImage name="white2" texture="whitetexture" opacity="0.2" x1="0.5" x2="1.0" y1="0.5" y2="1.0"/>--><!--<UIImage name="white3" texture="whitetexture" opacity="0.2" x1="0.595" x2="0.725" y1="0.58" y2="0.71"/>-->
MenuInfoStatus.xml
<!--<SectionHeader name="tasksmission" caption="FE_TASKTITLE" y1="0.18" y2="0.26"/><CurrentTask name="comp0" caption="Mission Goal" y1="2.10" y2="2.17"/><SectionHeader name="tasks" caption="TASKS" y1="0.18" y2="0.26"/><TaskItem name="task0" y1="0.27" y2="0.34"/><TaskItem name="task1" y1="0.34" y2="0.41"/><SectionHeader name="classes" caption="CLASSES" y1="0.44" y2="0.52"/><TaskItem name="class0" y1="0.53" y2="0.60" icon="hudelems_mi_nextclass"/>--><!--<SectionHeader name="completed" caption="FE_COMP_TASKS" y1="1.56" y2="1.64"/><SectionItem name="comp0" caption="Blah Mission!" y1="1.65" y2="1.72"/>-->
MGArcadeController.xml
<!--This is dynamically positioned in code for 4:3/widescreen differences-->
MGArtController.xml
<!--Scaled and positioned in code.-->
MGCarnivalStrikerController.xml
<!--for gamepad-->
MGChemistryController.xml
<!--Window we scroll the items sideways in--><!--<UIImage name="debug" texture="whitetexture"/>--><!-- Image in the middle of the screen--><!-- Shows the bounds of the correct area--><!-- Nodes for the moving images to occupy (and their glows after you get it right)--><!--Big touchable region for shop class.-->
MGEnglishController.xml
<!--Positioned in code.--><!--For touch.-->
MGGeographyController.xml
<!--These are positioned and textured code. The scale and aspect comes from here.--><!--These are textured in the program.-->
MGKeepUpsController.xml
<!--for controllers--><!--positioned and rotated in code--><!--positioned in code--><!--for touch--><!--positioned and rotated in code --><!--Big touchable regions-->
MGMathController.xml
 <!--main.timer.opacity.set(1.0) main.score.opacity.set(1.0) main.questioncontainer.opacity.set(1.0) main.questioncontainercentered.opacity.set(1.0) --><!--These are positioned and textured in code. The scale comes from here.--><!--These are positioned, textured and aspect corrected in code. The scale comes from here.-->
MGMusicController.xml
<!--Positioned in code--><!-- Picture of Jimmy --><!--L1/R1 buttons for joypads --><!--Big touchable regions -->
PhotoController.xml
<!--WDTOM this is worked out for 1024x768. In code, we correct these coords for other aspect ratios.--><!--visualization of slider arrow touch coords-->
SignsController.xml
<!--Texture set dynamically by program-->
TreeController.xml
<!--<VButtonImageLoc4 name="interact" icon="hud_up" />-->
VehicleController.xml
<!--<UIImage name="white" texture="whitetexture" opacity ="0.5"/>-->

Import File Paths

Every texture file has an importfilepath key that shows the original texture name, and from where it was imported. Below are all the unique import paths:

C:\Users\Carl\DesktopC:\Users\Kevin\Desktop\NewTexturesC:\Users\mick\DownloadsC:\Users\Morgan\DesktopC:\Users\Morgan\Desktop\BULLY PS2 ART LAYEREDC:\Users\Morgan\Desktop\FIXEDC:\Users\Morgan\Desktop\TXD\exports\2_R03C:\Users\Morgan\Desktop\TXD\exports\3_01AC:\Users\Morgan\Desktop\TXD\exports\3_05C:\Users\Morgan\Desktop\TXD\exports\beadiaryC:\Users\Morgan\Desktop\TXD\exports\effectsC:\Users\Morgan\Desktop\TXD\exports\fe2_C:\Users\Morgan\Desktop\TXD\exports\hudelems_C:\Users\Morgan\Desktop\TXD\exports\linaC:\Users\Morgan\Desktop\TXD\exports\particle_C:\Users\Morgan\Desktop\TXD\exports\rdrltems_C:\Users\Morgan\Desktop\TXD\exports\statusscreen_C:\Users\Thomas\AppData\Roaming\Skype\My Skype Received FilesC:\Users\Thomas\DesktopC:\Users\Thomas\Desktop\BullyC:\Users\Thomas\Desktop\Bully\NewMinigame\NutshotsC:\Users\Thomas\Desktop\Geography FlagsC:\Users\Thomas\Desktop\Geography Flags\new_flag_pngsC:\Users\Thomas\Desktop\new_yearbookC:\Users\Thomas\Desktop\new_yearbook\tryAgainC:\Users\Thomas\Desktop\NewMinigameC:\Users\Thomas\Desktop\NewMinigame\ArtC:\Users\Thomas\Desktop\NewMinigame\BatterupC:\Users\Thomas\Desktop\NewMinigame\NutshotsC:\Users\Thomas\Desktop\Tattoos\layout_tatsC:\Users\Thomas\Desktop\TempC:\Users\Thomas\Desktop\TexturesC:\Users\Thomas\Desktop\Textures\testC:\Users\Tom\DesktopD:\Bully\360\art in progress\Textures\EXTERIOR BMP'sD:\Bully\360\art in progress\Textures\radar\pngsD:\Bully\360\ArtSource\xbox360\Bikes\banbikeD:\Bully\360\ArtSource\xbox360\Clothing\pngsD:\Bully\360\ArtSource\xbox360\CSPeds\pngsD:\Bully\360\ArtSource\xbox360\Peds\pngsD:\Bully\art in progress\Textures\VehiclesD:\Bully\DataSource\Textures\MG_GeographyD:\Bully\Texture_ExportD:\Bully\WDS_TexturesD:\Bully\WDS_Textures\hudD:\Bully\WDS_Textures\RockStarAssetsD:\Bully\WDS_Textures\RockStarAssets\AchievementsD:\Bully\WDS_Textures\RockStarAssets\Achievements\Seperate Bully Icon FilesD:\Bully\WDS_Textures\RockStarAssets\blipsD:\Bully\WDS_Textures\RockStarAssets\Color ARTD:\Bully\WDS_Textures\RockStarAssets\ColorHudIconsD:\Bully\WDS_Textures\RockStarAssets\ControllerD:\Bully\WDS_Textures\RockStarAssets\HUD ICONSD:\Bully\WDS_Textures\RockStarAssets\HudIconsD:\Bully\WDS_Textures\RockStarAssets\Math ClassD:\Bully\WDS_Textures\RockStarAssets\MiniGamesD:\Bully\WDS_Textures\RockStarAssets\MiniGames\BiologyD:\Bully\WDS_Textures\RockStarAssets\MiniGames\ConSumoD:\Bully\WDS_Textures\RockStarAssets\MiniGames\Math ClassD:\Bully\WDS_Textures\RockStarAssets\MiniGames\Monkey FlingD:\Bully\WDS_Textures\RockStarAssets\MiniGames\NutshotsD:\Bully\WDS_Textures\RockStarAssets\MiniGames\ShootingGalD:\Bully\WDS_Textures\RockStarAssets\PSDD:\Bully\WDS_Textures\RockStarAssets\RadarBlipsD:\Bully\WDS_Textures\springD:\Bully\WDS_Textures\winterD:\BullyDump\branch\bullypc\sound\bully\DataSource\Textures\FE2D:\BullyMobile\Middleware\FontStuffD:\BULLYPC\BULLY\BIN\BULLY_PC_FINAL\WARENGINE\TEXTURES

Every sound file has an importfilepath​(string8) key that shows the original sound name, and from where it was imported. Below are all the unique import paths:

\\192.168.1.94\Desktop\Bully\SFX\Objects\\192.168.1.94\Desktop\Bully\SFX\Objects\Armour\22K\\192.168.1.94\Desktop\Bully\SFX\Objects\Barrels\\192.168.1.94\Desktop\Bully\SFX\Objects\Crate\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Giant Flytrap mixes\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Hits\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Screams\\192.168.1.94\Desktop\Bully\SFX\Objects\GarbageCan\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\cracks\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\old\\192.168.1.94\Desktop\Bully\SFX\Objects\Gnome\\192.168.1.94\Desktop\Bully\SFX\Objects\Hits\\192.168.1.94\Desktop\Bully\SFX\Objects\Plate n Planter Pickups\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Polker TableE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm_ClockE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun HouseE:\Projects\BullyMobile\Data\Bully\Audio\SFX\MissingWavsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_09 Caandidate\Clapping_NEW\44_to_16k_wavE:\Projects\BullyMobile\Data\Bully\Audio\SFX\School_BellsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\SkateBoardE:\Projects\BullyMobile\Data\Bully\Audio\SFX\SoccerE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Stealth_HeartbeatE:\Projects\BullyMobile\Data\Bully\Audio\SFX\StreetFight\44_to_22k_wavE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Auto_MustangE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike_Hits_Crash_PedalE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\bike_sounds_via_RS_TORONTOE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\HornsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_ReactsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_Reacts\22_8vaR:\/W:\Bully Audio Rip\Ambs\OggsW:\Bully Audio Rip\Music\OggsW:\Projects\BullyMobile\Data\Bully\AudioW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm ClockW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Flying Squirrel Game\Flying Squirrel SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade GamesW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling GameW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling Game\SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01\8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 02W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Sumo Game\Sumo SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClassW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClass\Art SFX Revisions 120705W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike ShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Bike Shop AmbW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Fail MixsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\MixsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BananaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BarberShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Barricade Door DropW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BasketballW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\22k water explosW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Bathroom22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Hand Face WashW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\SplashsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\14kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\Toilet Voice ReactsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet PeeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BEDW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Beer KegW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Biology ClassW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BirdsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BooksW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bottle HitsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BrushW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CameraW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CandyW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CardBoard BoxW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CarnivalW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Baseball TossW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Emitters\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Ride SeatsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Dunk TankW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Flame ThrowW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\High StrikerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Ride EmittersW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Shooting GalleryW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cheer LeadersW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Chemical PlantW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ChemistryW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ClappingW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\Beam Fall VoxW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\metal22W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\TreesW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Comic BookW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ComputerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Computer\Computer SparksW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cow DanceW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CraneMagnetW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Crows FlyingW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DamW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DockyardsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall GameW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall Game\PS2 ConversionW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DogsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dogs\Dog BiteW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\AmoireW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Assylum Cell DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Barricade DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Boys StallW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Carnival CurtainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\DormW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Garage and Sliding DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\GarageDoor BikeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\New Esc Door\8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Rusty Steel Door - FM n INDW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School GateW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School WindowW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\SchoolBus DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGateW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGate NormalW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending Machine\Drink AhhsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DumpsterW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Earth GlobeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitter Streams\Industrial Power PlantW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\CricketsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\RainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\RiverW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\Thunder\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\AssylumW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Assylum\Assylum DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Auto ShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\BathroomsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\CafeteriaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Chemistry LabW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Clock TowerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Coffe MakerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Drink MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\FireplaceW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Flourecent LightsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\FountainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun HouseW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Funhouse New SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Grave YardW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\MineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\General Store\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Grandfather ClockW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ice MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\IndustrialW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Janitors RoomW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Lake ShoreW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Neon SignsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Prep HouseW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Principles OfficeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Room Tones\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School HallwaysW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School Roof 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8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker Wood\22k 8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Snow\22k 8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Squeaky Old FloorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\StealthW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Water Feet\22k 8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Female FightW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight BankW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\04 28 05W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\BodyFallsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\BoxingW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Boxing\Clinch Hit BlockW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Female HitsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Generic Throw_Swing\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New HitsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New Hits 11 17 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Oddities

Texture Names

In the original game and Scholarship Edition, the textures were grouped into their own texture containers, which allowed for some textures to have the same names and (for the most part) not causing any issues. In this game almost all of the assets are thrown together in a single massive folder. As a result, a few textures just straight up disappeared, but many got renamed to have a seemingly random model name appended at the end. Below are a few examples:

af00_door_dble01_d_bld_slaught_a.texbreakglass_d_dcl_libbloom86.texcn_sarsa_d_bulletinchapter1_3.texcs_rat_d_bulletinchapter1_6.texgn_asiangirl_md_d_blk_chem01.texjkh1_kirby_md_d_prh1_gord_gs.texto_asylumpatient_02_d_nemesis_ween.texto_business_04_md_d_fgrd_inground02.texto_business_05_md_d_grd_inground04.texto_businessw_md_d_in_fence03.texto_businessw_md_d_to_bikeowner.texto_fmidget01_d_firealarm.tex

Missing Textures

ri1d_burgers.msh

The soda cup on top of the "Burgers" fast food restaurant in Old Bullworth Vale is missing its texture (sil4_​cnfraffysgn_​d.tex), and as a fallback the game reuses the previous texture that was loaded, which happens to be the burger (sil4_​burger_​d.tex) texture.

Incorrect Models

prh2_chad_w.msh

During winter, Chad doesn't use his winter model outside of cutscenes.

Missing Transparency

cs_te_art_date.msh

Ms. Philips' date outfit's bangs lack transparency, which makes her forehead seem larger than it should be.

Changed Textures

The cutscene model textures for Bif, Chad, and Juri are missing their Bullworth emblems.

cs_pr2nd_bif.msh

Scholarship EditionAnniversary Edition

cs_prh2_chad.msh

Scholarship EditionAnniversary Edition

cs_jk2nd_juri.msh

Scholarship EditionAnniversary Edition

mission_1_b.msh

Russel's shirt trophy in Jimmy's dorm room uses a slightly edited variant of Mr. Galloway's insane asylum shirt.

Scholarship EditionAnniversary Edition

Incorrect Textures

b_shorts1.msh

Jimmy's Beach Shorts has the wrong diffuse texture entirely. According to its internal name (B_​Shorts1_​g.png), this appears to be a Gloss (Roughness) texture map.

Scholarship EditionAnniversary Edition

Jimmy's Wrestling Helmet has the wrong normal map texture. It instead uses the Wii Scholarship Edition's texture for the Pith Helmet, as it has additional details such as the shadow on Jimmy's face that's missing from the used variant in this game and from the Xbox 360 and Windows Scholarship Editions. Its internal name (CS_​SP_​PithHelmet.png) also reaffirms this.

Scholarship EditionAnniversary Edition

Jimmy's Brown Hoodie cutscene model has the wrong specular map texture. It's instead an earlier variant of the Bandana - Black specular map (CS_​P_​Bandana3_​s.png).

Scholarship EditionAnniversary Edition

gog_player.msh

The unused goggles have the wrong diffuse map texture. It's instead its normal map texture (GOG_​Player_​n.png) that doesn't even exist in Scholarship Edition.

Scholarship EditionAnniversary Edition

The unused boxing outfit has the wrong specular map texture. It's instead the unused wrestling outfit (O_​Wrestling_​s.png) specular map texture.

Scholarship EditionAnniversary Edition

The unused orderly outfit has the wrong specular map texture. It's instead the unused halloween outfit (Player_​ween_​02_​s.png) specular map texture.

Scholarship EditionAnniversary Edition

Wrongly Assigned Textures

gn_asiangirl_ch.msh

Angie's cheerleader outfit is missing its texture, and instead is using the winter variant of her outfit (gn_​asiangirl_​md_​ch_​d_​wi.tex).

As a sidenote, cheerleaders only have unique winter outfits in Anniversary Edition.

cs_gn_greekboy.msh

Constantinos' regular cutscene outfit is missing its texture, and instead is using the winter variant of his outfit (SS_​Generic_​body_​W_​d.tex).

jkh1a_kirby_gs.msh

Kirby's gym outfit uses the textures from his regular outfit. The actual texture (jkh1_​kirby_​md_​d_​prh1_​gord_​gs.tex) goes unused.

UsedIntended

to_business4_w.msh (Back)

to_business4_w.msh (Front)

Mr. Ramirez's winter outfit uses the textures from his regular outfit. The actual texture (to_​business_​04_​md_​d_​fgrd_​inground02.tex) goes unused.

UsedIntended

to_business5_w.msh (Back)

to_business5_w.msh (Front)

Mr. Huntingdon's winter outfit uses the textures from his regular outfit. The actual texture (to_​business_​05_​md_​d_​grd_​inground04.tex) goes unused.

UsedIntended

to_businessw1_w.msh

Miss Kopke's winter outfit uses the textures from her regular outfit. The actual texture (to_​businessw_​md_​d_​in_​fence03.tex) goes unused.

UsedIntended

cs_rat.msh

The cutscene rat model uses the texture for the in-game rats. The actual texture (CS_​Rat_​d_​bulletinchapter1_​6.tex) goes unused.

UsedIntended

Revisional Differences

Version 1.0.0.17

  • A link to the Rockstar Games Support Site article "Bully: Anniversary Edition Settings, Controls & How-To's" is now accessible by clicking the question mark icon above the map in the pause screen.
  • The correct state flag for Indiana has been updated in Geography Class for Friend Challenges.
  • Help text for entering manual aim view during the mission "Tad's House" will now repeat until the player enters that view.
  • ConSumo high score has been lowered from 1,010 to 800.

Version 1.0.0.18

  • Android 9.0 support.
  • General bug fixes and improvements.

v · t · e

The Bully series

PlayStation 2Bully
Xbox 360Bully: Scholarship Edition
WiiBully: Scholarship Edition (Prototypes)
WindowsBully: Scholarship Edition
Android, iOSBully: Anniversary Edition
Bully: Anniversary Edition - The Cutting Room Floor (2024)

FAQs

How to get 100% Bully? ›

There are a total of 52 Story Missions and 24 Side Missions which all need to be completed for 100% completion. You can recognize a story mission by the Gold star and the side missions by the Red star. You also need to complete 47 out of 50 Errands.

What's the difference between Bully anniversary and Bully Scholarship Edition? ›

Answer. Bully Anniversary Edition is designed for mobile devices with touch controls and improved graphics, while Bully Scholarship Edition is an updated version for Xb0x 360, Wii, and PC with additional content. Both editions include new missions, characters, and mini-games.

How to break the walls down in Bully? ›

After winning the fight, Jimmy can pick up the hammer Norton drops. He can then smash the wall on the second floor to get Lola's keys, and a wall on the ground floor to get her perfume. With all five items collected, he can leave the tenements.

Where is the final cut in Bully? ›

The Final Cut is an alternative clothing store and barbershop in New Coventry.

Can you kiss boys in Bully Scholarship Edition? ›

Bully: Scholarship Edition

Originally posted by Simon: You don't need to mod the game when this is an actual feature. Every clique has one male student you can kiss.

How do you get unlimited ammo in Bully? ›

Full Health -- Hold L1 and input R2, R2, R2 while playing. All Gym Grapple Moves -- Hold L1 and input UP, LEFT, DOWN, DOWN, TRIANGLE, SQUARE, X, X while playing. Effects not shown on stats screen. Unlimited Ammo -- Hold L1 and input UP, DOWN, UP, DOWN while playing.

Why was Bully banned? ›

In April 2008, a Brazilian judge prohibited the commerce and import of the game. The decision was based on findings by the state psychology society which stated that the game would be potentially harmful to teenagers and adults.

How old is Jimmy Hopkins in Bully? ›

Jimmy is 15 years old and is smaller in height than most students, but is reasonably stocky. He has brown eyes, freckles on his cheeks and wears a gold stud earring on his left ear. He natural hair color is red, and his default hair style is a buzz cut.

How do you kiss in Bully Anniversary Edition? ›

There is one kissable boy in each clique. To do that, select the boy with the C button, then select the thumbs-up (i.e. down on the d-pad), then do the thumbs-up a second time. After that, you can give them flowers, then you can kiss them.

How do you skip detention in Bully? ›

There is no way to get out of Detention, once your in, your in, if you try escapeing the prefect will just catch you automaticly and bring you back.

How do you get a lot of money in Bully? ›

Once you unlock the town, you'll be able to earn a lot more money faster by doing jobs (paper route and lawn mowing) and boxing (which earns you a decent amount of cash per fight after a few fights).

Where is pinky in Bully? ›

She likes hanging around the rich aquaberry store area at random times, the carnival, and the movie theater too (where you got your date with her). She also tends to show up on the football field or in the gym as a cheerleader, like they said earlier. That's your best bet.

Is there a Chapter 6 in Bully? ›

As the name implies, Chapter VI lasts forever so use the time (and the rest of the sections in this guide) to go back and complete any tasks you may have neglected or collectibles you may have missed.

Can you find Gary in Bully? ›

Meeting Gary In Free Roam

During the first mission Welcome to Bullworth, he can be seen standing next to the soda machine and then outside of Jimmy's Dorm room. He can be interacted with, but won't speak and will fight if provoked, and attacking him will not fail the mission, but knocking him out will.

Can you miss a class in Bully? ›

Classes go in a rotation, so next time it's the classes turn to show up, it'll be available. it should show up a few days later. when you complete the class (which is getting through all the minigames) you do not have to go to that class.

How long does it take to 100% Bully? ›

When focusing on the main objectives, Bully is about 15 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 30½ Hours to obtain 100% completion.

How many hours does it take to get platinum in Bully? ›

The estimated time to complete all 38 Bully trophies is 20-25 hours. This estimate is based on the modal completion time from 92 TrueTrophies members that have completed the game.

What happens when you complete Bully? ›

Any class that you have finished, you will no longer be required to go to, therefore you will not be truant. Finish all of them, and you will never be truant again.

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