Bully: Anniversary Edition |
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Developer: War Drum Studios This game has hidden development-related text. |
Bully: Anniversary Edition is a rather ugly-looking and buggier mobile port of the cult classic, using the base of Scholarship Edition.
To do: Add:
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Contents
- 1 Developer Save Files
- 2 Unused Graphics
- 3 Unused Text
- 3.1 Placeholder
- 3.2 Developer Comments
- 3.3 Import File Paths
- 4 Oddities
- 4.1 Texture Names
- 4.2 Missing Textures
- 4.3 Incorrect Models
- 4.4 Missing Transparency
- 4.5 Changed Textures
- 4.6 Incorrect Textures
- 4.7 Wrongly Assigned Textures
- 5 Revisional Differences
- 5.1 Version 1.0.0.17
- 5.2 Version 1.0.0.18
Developer Save Files
In BullyOrig on Android's patch OBB and in Payload\bully.app\BullyOrig.zip\BullyOrig on the iOS IPA, there is a file named jumptable.bin. Extracting this archive reveals 168 save files for every mission, class, and most areas in the game. These save files are compatible with both Anniversary Edition, as well as Scholarship Edition.
Download the jumptable.bin contents File: BullyAE-jumptables.7z (27.34 KB) (info) |
Unused Graphics
default.tex is a placeholder texture that's applied to models which would otherwise have no texture applied. It's a black and white checkerboard pattern, each square having the War Drum Studios logo.
talk_pos.tex is a yet another placeholder texture. A white thumbs up icon with the text "DEV ONLY" in it.
Unused Text
Placeholder
All the arcade game related strings - arcrace1.xml, arcrace3d.xml, mgfend.xml, mgfling.xml, mgsumo.xml - are placeholders to supposedly prevent a crash.
<Entry name="poop"/> <!--this is a bogus file to fix a text crash...-->
Developer Comments
Several XML files have hidden developer comments in them.
- Various Files
<!-- Templates --><!-- Scripts --><!-- Content -->
- BullyTemplates.xml
<!--This is a blinking function, this will set opacity to 1.0 once stopped blinking--><!--Use a UIContainer with <UILayoutAspect aspect="1" clamphorizontal="2" clampvertical="2"/> inside it for best results with these--><!-- small button bottom left exit for shops --><!-- alt-fire, used for paper route etc. --><!-- photography save\take photo --><!-- exit button for minigames --><!-- exit button for minigames when there is a timer in the way --><!-- info button for arcade racing games --><!-- music minigame exit button (must be farther into corner) --><!-- art and biology minigame exit button (must be farther into corner) --><!-- english minigame exit button --><!-- geography minigame exit button --><!-- math minigame exit button --><!-- photography exit button --><!-- wager - button --><!-- wager + button --><!-- Exit button for arcade games --><!--UIContainer for the icon--><!-- a location that the wheel can grab onto for measurements --><!--UIContainer for the wheel itself--><!--<UIImage name="white" texture="whitetexture" opacity="0.5" />-->
- ClothingController.xml
<!--The screen fades so we don't need to fade here (causes a flicker)-->
- InGameController.xml
<!--position overritten in InGameController.cpp update--><!--<UIImage name="white" texture="whitetexture" opacity="0.2" x1="0.0" x2="1.0" y1="0.0" y2="1.0"/>--><!--<UIImage name="white2" texture="whitetexture" opacity="0.2" x1="0.5" x2="1.0" y1="0.5" y2="1.0"/>--><!--<UIImage name="white3" texture="whitetexture" opacity="0.2" x1="0.595" x2="0.725" y1="0.58" y2="0.71"/>-->
- MenuInfoStatus.xml
<!--<SectionHeader name="tasksmission" caption="FE_TASKTITLE" y1="0.18" y2="0.26"/><CurrentTask name="comp0" caption="Mission Goal" y1="2.10" y2="2.17"/><SectionHeader name="tasks" caption="TASKS" y1="0.18" y2="0.26"/><TaskItem name="task0" y1="0.27" y2="0.34"/><TaskItem name="task1" y1="0.34" y2="0.41"/><SectionHeader name="classes" caption="CLASSES" y1="0.44" y2="0.52"/><TaskItem name="class0" y1="0.53" y2="0.60" icon="hudelems_mi_nextclass"/>--><!--<SectionHeader name="completed" caption="FE_COMP_TASKS" y1="1.56" y2="1.64"/><SectionItem name="comp0" caption="Blah Mission!" y1="1.65" y2="1.72"/>-->
- MGArcadeController.xml
<!--This is dynamically positioned in code for 4:3/widescreen differences-->
- MGArtController.xml
<!--Scaled and positioned in code.-->
- MGCarnivalStrikerController.xml
<!--for gamepad-->
- MGChemistryController.xml
<!--Window we scroll the items sideways in--><!--<UIImage name="debug" texture="whitetexture"/>--><!-- Image in the middle of the screen--><!-- Shows the bounds of the correct area--><!-- Nodes for the moving images to occupy (and their glows after you get it right)--><!--Big touchable region for shop class.-->
- MGEnglishController.xml
<!--Positioned in code.--><!--For touch.-->
- MGGeographyController.xml
<!--These are positioned and textured code. The scale and aspect comes from here.--><!--These are textured in the program.-->
- MGKeepUpsController.xml
<!--for controllers--><!--positioned and rotated in code--><!--positioned in code--><!--for touch--><!--positioned and rotated in code --><!--Big touchable regions-->
- MGMathController.xml
<!--main.timer.opacity.set(1.0) main.score.opacity.set(1.0) main.questioncontainer.opacity.set(1.0) main.questioncontainercentered.opacity.set(1.0) --><!--These are positioned and textured in code. The scale comes from here.--><!--These are positioned, textured and aspect corrected in code. The scale comes from here.-->
- MGMusicController.xml
<!--Positioned in code--><!-- Picture of Jimmy --><!--L1/R1 buttons for joypads --><!--Big touchable regions -->
- PhotoController.xml
<!--WDTOM this is worked out for 1024x768. In code, we correct these coords for other aspect ratios.--><!--visualization of slider arrow touch coords-->
- SignsController.xml
<!--Texture set dynamically by program-->
- TreeController.xml
<!--<VButtonImageLoc4 name="interact" icon="hud_up" />-->
- VehicleController.xml
<!--<UIImage name="white" texture="whitetexture" opacity ="0.5"/>-->
Import File Paths
Every texture file has an importfilepath key that shows the original texture name, and from where it was imported. Below are all the unique import paths:
C:\Users\Carl\DesktopC:\Users\Kevin\Desktop\NewTexturesC:\Users\mick\DownloadsC:\Users\Morgan\DesktopC:\Users\Morgan\Desktop\BULLY PS2 ART LAYEREDC:\Users\Morgan\Desktop\FIXEDC:\Users\Morgan\Desktop\TXD\exports\2_R03C:\Users\Morgan\Desktop\TXD\exports\3_01AC:\Users\Morgan\Desktop\TXD\exports\3_05C:\Users\Morgan\Desktop\TXD\exports\beadiaryC:\Users\Morgan\Desktop\TXD\exports\effectsC:\Users\Morgan\Desktop\TXD\exports\fe2_C:\Users\Morgan\Desktop\TXD\exports\hudelems_C:\Users\Morgan\Desktop\TXD\exports\linaC:\Users\Morgan\Desktop\TXD\exports\particle_C:\Users\Morgan\Desktop\TXD\exports\rdrltems_C:\Users\Morgan\Desktop\TXD\exports\statusscreen_C:\Users\Thomas\AppData\Roaming\Skype\My Skype Received FilesC:\Users\Thomas\DesktopC:\Users\Thomas\Desktop\BullyC:\Users\Thomas\Desktop\Bully\NewMinigame\NutshotsC:\Users\Thomas\Desktop\Geography FlagsC:\Users\Thomas\Desktop\Geography Flags\new_flag_pngsC:\Users\Thomas\Desktop\new_yearbookC:\Users\Thomas\Desktop\new_yearbook\tryAgainC:\Users\Thomas\Desktop\NewMinigameC:\Users\Thomas\Desktop\NewMinigame\ArtC:\Users\Thomas\Desktop\NewMinigame\BatterupC:\Users\Thomas\Desktop\NewMinigame\NutshotsC:\Users\Thomas\Desktop\Tattoos\layout_tatsC:\Users\Thomas\Desktop\TempC:\Users\Thomas\Desktop\TexturesC:\Users\Thomas\Desktop\Textures\testC:\Users\Tom\DesktopD:\Bully\360\art in progress\Textures\EXTERIOR BMP'sD:\Bully\360\art in progress\Textures\radar\pngsD:\Bully\360\ArtSource\xbox360\Bikes\banbikeD:\Bully\360\ArtSource\xbox360\Clothing\pngsD:\Bully\360\ArtSource\xbox360\CSPeds\pngsD:\Bully\360\ArtSource\xbox360\Peds\pngsD:\Bully\art in progress\Textures\VehiclesD:\Bully\DataSource\Textures\MG_GeographyD:\Bully\Texture_ExportD:\Bully\WDS_TexturesD:\Bully\WDS_Textures\hudD:\Bully\WDS_Textures\RockStarAssetsD:\Bully\WDS_Textures\RockStarAssets\AchievementsD:\Bully\WDS_Textures\RockStarAssets\Achievements\Seperate Bully Icon FilesD:\Bully\WDS_Textures\RockStarAssets\blipsD:\Bully\WDS_Textures\RockStarAssets\Color ARTD:\Bully\WDS_Textures\RockStarAssets\ColorHudIconsD:\Bully\WDS_Textures\RockStarAssets\ControllerD:\Bully\WDS_Textures\RockStarAssets\HUD ICONSD:\Bully\WDS_Textures\RockStarAssets\HudIconsD:\Bully\WDS_Textures\RockStarAssets\Math ClassD:\Bully\WDS_Textures\RockStarAssets\MiniGamesD:\Bully\WDS_Textures\RockStarAssets\MiniGames\BiologyD:\Bully\WDS_Textures\RockStarAssets\MiniGames\ConSumoD:\Bully\WDS_Textures\RockStarAssets\MiniGames\Math ClassD:\Bully\WDS_Textures\RockStarAssets\MiniGames\Monkey FlingD:\Bully\WDS_Textures\RockStarAssets\MiniGames\NutshotsD:\Bully\WDS_Textures\RockStarAssets\MiniGames\ShootingGalD:\Bully\WDS_Textures\RockStarAssets\PSDD:\Bully\WDS_Textures\RockStarAssets\RadarBlipsD:\Bully\WDS_Textures\springD:\Bully\WDS_Textures\winterD:\BullyDump\branch\bullypc\sound\bully\DataSource\Textures\FE2D:\BullyMobile\Middleware\FontStuffD:\BULLYPC\BULLY\BIN\BULLY_PC_FINAL\WARENGINE\TEXTURES
Every sound file has an importfilepath(string8) key that shows the original sound name, and from where it was imported. Below are all the unique import paths:
\\192.168.1.94\Desktop\Bully\SFX\Objects\\192.168.1.94\Desktop\Bully\SFX\Objects\Armour\22K\\192.168.1.94\Desktop\Bully\SFX\Objects\Barrels\\192.168.1.94\Desktop\Bully\SFX\Objects\Crate\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Giant Flytrap mixes\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Hits\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Screams\\192.168.1.94\Desktop\Bully\SFX\Objects\GarbageCan\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\cracks\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\old\\192.168.1.94\Desktop\Bully\SFX\Objects\Gnome\\192.168.1.94\Desktop\Bully\SFX\Objects\Hits\\192.168.1.94\Desktop\Bully\SFX\Objects\Plate n Planter Pickups\22k\\192.168.1.94\Desktop\Bully\SFX\Objects\Polker TableE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm_ClockE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun HouseE:\Projects\BullyMobile\Data\Bully\Audio\SFX\MissingWavsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_09 Caandidate\Clapping_NEW\44_to_16k_wavE:\Projects\BullyMobile\Data\Bully\Audio\SFX\School_BellsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\SkateBoardE:\Projects\BullyMobile\Data\Bully\Audio\SFX\SoccerE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Stealth_HeartbeatE:\Projects\BullyMobile\Data\Bully\Audio\SFX\StreetFight\44_to_22k_wavE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Auto_MustangE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike_Hits_Crash_PedalE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\bike_sounds_via_RS_TORONTOE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\HornsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_ReactsE:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_Reacts\22_8vaR:\/W:\Bully Audio Rip\Ambs\OggsW:\Bully Audio Rip\Music\OggsW:\Projects\BullyMobile\Data\Bully\AudioW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm ClockW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Flying Squirrel Game\Flying Squirrel SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade GamesW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling GameW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling Game\SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01\8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 02W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Sumo Game\Sumo SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClassW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClass\Art SFX Revisions 120705W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike ShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Bike Shop AmbW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Fail MixsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\MixsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BananaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BarberShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Barricade Door DropW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BasketballW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\22k water explosW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Bathroom22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Hand Face WashW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\SplashsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\14kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\Toilet Voice ReactsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet PeeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BEDW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Beer KegW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Biology ClassW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BirdsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BooksW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bottle HitsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\BrushW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CameraW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CandyW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CardBoard BoxW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CarnivalW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Baseball TossW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Emitters\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Ride SeatsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Dunk TankW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Flame ThrowW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\High StrikerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Ride EmittersW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Shooting GalleryW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cheer LeadersW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Chemical PlantW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ChemistryW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ClappingW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\Beam Fall VoxW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\metal22W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\TreesW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Comic BookW:\Projects\BullyMobile\Data\Bully\Audio\SFX\ComputerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Computer\Computer SparksW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cow DanceW:\Projects\BullyMobile\Data\Bully\Audio\SFX\CraneMagnetW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Crows FlyingW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DamW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DockyardsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall GameW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall Game\PS2 ConversionW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DogsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dogs\Dog BiteW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\AmoireW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Assylum Cell DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Barricade DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Boys StallW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Carnival CurtainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\DormW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Garage and Sliding DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\GarageDoor BikeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\New Esc Door\8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Rusty Steel Door - FM n INDW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School GateW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School WindowW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\SchoolBus DoorW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGateW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGate NormalW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending Machine\Drink AhhsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\DumpsterW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Earth GlobeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitter Streams\Industrial Power PlantW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\CricketsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\RainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\RiverW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\Thunder\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\AssylumW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Assylum\Assylum DoorsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Auto ShopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\BathroomsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\CafeteriaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Chemistry LabW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Clock TowerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Coffe MakerW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Drink MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\FireplaceW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Flourecent LightsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\FountainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun HouseW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Funhouse New SFXW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Grave YardW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\MineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\General Store\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Grandfather ClockW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ice MachineW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\IndustrialW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Janitors RoomW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Lake ShoreW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Neon SignsW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Prep HouseW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Principles OfficeW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Room Tones\22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School HallwaysW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School Roof TopW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\TennementW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\TrainW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\TransformersW:\Projects\BullyMobile\Data\Bully\Audio\SFX\English ClassW:\Projects\BullyMobile\Data\Bully\Audio\SFX\FeetW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\CarpetW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Feet 14700 kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Feet SkyliteW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Gravel 8va 22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Gym Shoes\22k\EDIT SELECTSW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Ped FeetW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Ped Feet\New Ped Feet 14k 8vaW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker 8va 22kW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker LinoW:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker Lino\22k 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Oddities
Texture Names
In the original game and Scholarship Edition, the textures were grouped into their own texture containers, which allowed for some textures to have the same names and (for the most part) not causing any issues. In this game almost all of the assets are thrown together in a single massive folder. As a result, a few textures just straight up disappeared, but many got renamed to have a seemingly random model name appended at the end. Below are a few examples:
af00_door_dble01_d_bld_slaught_a.texbreakglass_d_dcl_libbloom86.texcn_sarsa_d_bulletinchapter1_3.texcs_rat_d_bulletinchapter1_6.texgn_asiangirl_md_d_blk_chem01.texjkh1_kirby_md_d_prh1_gord_gs.texto_asylumpatient_02_d_nemesis_ween.texto_business_04_md_d_fgrd_inground02.texto_business_05_md_d_grd_inground04.texto_businessw_md_d_in_fence03.texto_businessw_md_d_to_bikeowner.texto_fmidget01_d_firealarm.tex
Missing Textures
ri1d_burgers.msh
The soda cup on top of the "Burgers" fast food restaurant in Old Bullworth Vale is missing its texture (sil4_cnfraffysgn_d.tex), and as a fallback the game reuses the previous texture that was loaded, which happens to be the burger (sil4_burger_d.tex) texture.
Incorrect Models
prh2_chad_w.msh
During winter, Chad doesn't use his winter model outside of cutscenes.
Missing Transparency
cs_te_art_date.msh
Ms. Philips' date outfit's bangs lack transparency, which makes her forehead seem larger than it should be.
Changed Textures
The cutscene model textures for Bif, Chad, and Juri are missing their Bullworth emblems.
cs_pr2nd_bif.msh
Scholarship Edition | Anniversary Edition |
---|---|
cs_prh2_chad.msh
Scholarship Edition | Anniversary Edition |
---|---|
cs_jk2nd_juri.msh
Scholarship Edition | Anniversary Edition |
---|---|
mission_1_b.msh
Russel's shirt trophy in Jimmy's dorm room uses a slightly edited variant of Mr. Galloway's insane asylum shirt.
Scholarship Edition | Anniversary Edition |
---|---|
Incorrect Textures
b_shorts1.msh
Jimmy's Beach Shorts has the wrong diffuse texture entirely. According to its internal name (B_Shorts1_g.png), this appears to be a Gloss (Roughness) texture map.
Scholarship Edition | Anniversary Edition |
---|---|
Jimmy's Wrestling Helmet has the wrong normal map texture. It instead uses the Wii Scholarship Edition's texture for the Pith Helmet, as it has additional details such as the shadow on Jimmy's face that's missing from the used variant in this game and from the Xbox 360 and Windows Scholarship Editions. Its internal name (CS_SP_PithHelmet.png) also reaffirms this.
Scholarship Edition | Anniversary Edition |
---|---|
Jimmy's Brown Hoodie cutscene model has the wrong specular map texture. It's instead an earlier variant of the Bandana - Black specular map (CS_P_Bandana3_s.png).
Scholarship Edition | Anniversary Edition |
---|---|
gog_player.msh
The unused goggles have the wrong diffuse map texture. It's instead its normal map texture (GOG_Player_n.png) that doesn't even exist in Scholarship Edition.
Scholarship Edition | Anniversary Edition |
---|---|
The unused boxing outfit has the wrong specular map texture. It's instead the unused wrestling outfit (O_Wrestling_s.png) specular map texture.
Scholarship Edition | Anniversary Edition |
---|---|
The unused orderly outfit has the wrong specular map texture. It's instead the unused halloween outfit (Player_ween_02_s.png) specular map texture.
Scholarship Edition | Anniversary Edition |
---|---|
Wrongly Assigned Textures
gn_asiangirl_ch.msh
Angie's cheerleader outfit is missing its texture, and instead is using the winter variant of her outfit (gn_asiangirl_md_ch_d_wi.tex).
As a sidenote, cheerleaders only have unique winter outfits in Anniversary Edition.
cs_gn_greekboy.msh
Constantinos' regular cutscene outfit is missing its texture, and instead is using the winter variant of his outfit (SS_Generic_body_W_d.tex).
jkh1a_kirby_gs.msh
Kirby's gym outfit uses the textures from his regular outfit. The actual texture (jkh1_kirby_md_d_prh1_gord_gs.tex) goes unused.
Used | Intended |
---|---|
to_business4_w.msh (Back)
to_business4_w.msh (Front)
Mr. Ramirez's winter outfit uses the textures from his regular outfit. The actual texture (to_business_04_md_d_fgrd_inground02.tex) goes unused.
Used | Intended |
---|---|
to_business5_w.msh (Back)
to_business5_w.msh (Front)
Mr. Huntingdon's winter outfit uses the textures from his regular outfit. The actual texture (to_business_05_md_d_grd_inground04.tex) goes unused.
Used | Intended |
---|---|
to_businessw1_w.msh
Miss Kopke's winter outfit uses the textures from her regular outfit. The actual texture (to_businessw_md_d_in_fence03.tex) goes unused.
Used | Intended |
---|---|
cs_rat.msh
The cutscene rat model uses the texture for the in-game rats. The actual texture (CS_Rat_d_bulletinchapter1_6.tex) goes unused.
Used | Intended |
---|---|
Revisional Differences
Version 1.0.0.17
- A link to the Rockstar Games Support Site article "Bully: Anniversary Edition Settings, Controls & How-To's" is now accessible by clicking the question mark icon above the map in the pause screen.
- The correct state flag for Indiana has been updated in Geography Class for Friend Challenges.
- Help text for entering manual aim view during the mission "Tad's House" will now repeat until the player enters that view.
- ConSumo high score has been lowered from 1,010 to 800.
Version 1.0.0.18
- Android 9.0 support.
- General bug fixes and improvements.
v · t · e The Bully series | |
---|---|
PlayStation 2 | Bully |
Xbox 360 | Bully: Scholarship Edition |
Wii | Bully: Scholarship Edition (Prototypes) |
Windows | Bully: Scholarship Edition |
Android, iOS | Bully: Anniversary Edition |